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NogginLabs was founded on the notion that custom e-learning design and development is the ultimate horizontal industry. Time and again, each new project, client, and industry proves it. The biggest advantage of the e-learning horizontal is cross-pollinating ideas from two wildly different domains. A restaurant service simulation for iPad may influence a high-fashion online retail challenge. E-learning for financial advisors in a bank could inspire a mobile outreach program for cancer survivors. This variety also keeps the creative folks at NogginLabs fresh. Fresh learning ideas and designs come from a set of constantly changing constraints.


We gamified these famous lines from Shakespeare

Jonathan Baude

Here at NogginLabs, we love thinking about gamification. We love building gamified training solutions and studying modern games for inspiring new tactics to drive engagement. But then we thought we could take it to the next level. So we reimagined some of William Shakespeare's most well-known lines and set them in the world of gaming. See what it would look like if Shakespeare's most famous plays had been games instead.

"To be, or not to be, that is the question." - Hamlet

An 8-Bit Prince of Denmark comes home from university to find that his uncle has married his recently widowed mother - and suspects his uncle of murder. It's up to Hamlet to navigate through the castle of Elsinore, dodging restless ghosts, vengeful swordsmen, and nosy courtesans. He's also on the lookout for skull power-ups and boosts from his helpers, Rosencrantz & Guildenstern. It's a race against time as he makes his way through each level, doing battle against his foes to defend his castle, avenge his father, and ponder some of life's most existential questions. 


"A horse! A horse! My kingdom for a horse!" - Richard III

Perfect for II-III players, this strategic card game is all about throne room intrigue. You can play as the Yorks or the Lancasters, using your cunning to take down your opponents and gain power for yourself. Make smart trades and gain new territory as you manipulate widowed noblewomen, commit a little fratricide, and serve as the world's worst babysitter. The game culminates in the big Battle of Bosworth Field, where all bets are off, and it might take everything you've got just to get a ride. We've got a hunch you'll love this game.


"Is this a dagger which I see before me?" - Macbeth

This party game is perfect for your next banquet. Have your King over and break into two teams. First, get yourself power-hungry and guilt-ridden, then have the ghost of your best friend send you visions that only drive you deeper into an ambition-fueled psychosis. Before long, you'll be seeing visions of daggers all night long - just be careful you don't stain your hands! Trust us: You'll want to play this game tomorrow, and tomorrow, and tomorrow. 


"But, soft! what light through yonder window breaks?
It is the east, and Juliet is the sun." - Romeo and Juliet

Check out this augmented reality game that has you navigating your way through the streets of Verona! You're a lovelorn Montague, and it's up to you to find your one true love, even if you are star-crossed. She could be anywhere—in an orchard, at the apothecary, or in the churchyard sleeping (from the looks of it anyway). The possibilities are endless! But definitely make sure to hit up one special spot: the balcony of the Capulet House. Once you find a Juliet, you'll forget all about that Rosaline. After playing this for just one fortnight, you'll be asking wherefore thou didn't know about it sooner!

These are just a few examples of the way gamification techniques can help liven up old classics. After all, putting a modern spin on old classics is always a fun way to boost engagement for new audiences. 

To paraphrase the bard himself: "All the world's a [gamified training experience], and all the men and women merely players."