WHAT ARE YOU WAITING FOR?

We'd love to hear about your needs. Please answer a few quick questions.

Name
Name
Would you like us to call you?
Would you like us to call you?

4621 N Ravenswood Ave.
Chicago, IL 60640
United States

7738789011

CUSTOM E-LEARNING

NogginLabs was founded on the notion that custom e-learning design and development is the ultimate horizontal industry. Time and again, each new project, client, and industry proves it. The biggest advantage of the e-learning horizontal is cross-pollinating ideas from two wildly different domains. A restaurant service simulation for iPad may influence a high-fashion online retail challenge. E-learning for financial advisors in a bank could inspire a mobile outreach program for cancer survivors. This variety also keeps the creative folks at NogginLabs fresh. Fresh learning ideas and designs come from a set of constantly changing constraints.

Senior leadership's top 9 objections to gamification (and how to overcome them) [promotion]

Labs-Blog

Senior leadership's top 9 objections to gamification (and how to overcome them) [promotion]

Sara Jensen

Whether you are shopping around for potential training solutions or looking to develop your own program, you will invariably encounter resistance to using games somewhere on your way up the corporate ladder.

Everyone has different preconceptions of what games entail, based on their day-to-day use of games, or perhaps an experience that has not been challenged since childhood. The truth is, your learners are begging for more effective and engaging training. You probably are too. But how do you get senior leadership on board with changing the learning culture? 

Check out our guide to all the reasons senior leadership says you shouldn't gamify. We'll equip you to present the facts about gamification and the ways it can impact your organization. You'll learn about the differences between effective and ineffective games, as well as how to make a game that isn't a total waste of learners' time. We also address the question on everyone's minds: can gamification really fit the tight budgets and timelines of corporate learning?