Constraints seem like a downer. Ideally your e-learning development team would feel free to do and try stuff in a way that maximizes creativity and accommodates all the great ideas you can conjure. You want to tell Josh to fill up the whiteboard with crazy storyboards. Let Danielle fire off ten dream features and add them into your training. But then you check out the tech specs of your organization and quietly lean against the wall in the conference room.
Tech is a common area where constraints start to reveal themselves. Say your learners are in locations that struggle for bandwidth. So maybe we don’t stream huge, uncompressed videos. But custom training doesn’t mean convoluted. There are plenty of examples of ways that simplicity is a powerful approach, even with games. High-fidelity media is a choice, not a requirement. Text, audio, and images can still achieve a big impact, even now in 2015, if you can believe it. Particularly on mobile devices, keeping the style focused and functional doesn’t have to mean boring anymore. It can be just the thing the audience needs to keep them engaged and on task.
Your learners might be using an outdated browsers. Many organizations are limited in what browsers they can use to take training and slow to update to modern browsers, for different reasons. These requirements can definitely limit the performance of your training. What percent of the audience is using Internet Explorer? Is Chrome an option, but people are just used to something else? Do they have any alternatives at all? If you’re unable to lobby your tech team to implement a modern browser, let’s take what will display well and make the most of it.
It can still look insanely modern and feel as intuitive as a consumer app. While tech constraints often require clever solutions to outsmart, sometimes things that feel like problems are actually just fine. Maybe you have a suite of existing training, and there is concern that new custom training diverges too much in look, feel, and approach. Eh, so what? That shouldn’t stop you from making something exciting that takes advantage of recent industry innovations and thinking.
Maybe you have some cool performance-based interactivity planned, but your audiences aren’t used to that kind of thing. That’s actually a great opportunity to give them something new. Build in the right level of support to get them acquainted with the task and how to practice, and you're good to go. The point is, don't let technology limitations be limitations. Be aware of what you have to work with, and also be aware that you can surprise, delight, and engage your audience on just about any tech specs.