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4621 N Ravenswood Ave.
Chicago, IL 60640
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NogginLabs was founded on the notion that custom e-learning design and development is the ultimate horizontal industry. Time and again, each new project, client, and industry proves it. The biggest advantage of the e-learning horizontal is cross-pollinating ideas from two wildly different domains. A restaurant service simulation for iPad may influence a high-fashion online retail challenge. E-learning for financial advisors in a bank could inspire a mobile outreach program for cancer survivors. This variety also keeps the creative folks at NogginLabs fresh. Fresh learning ideas and designs come from a set of constantly changing constraints.

Can we gamify and use our LMS?


Can we gamify and use our LMS?

Sara Jensen

There's a firmly held perception in the e-learning industry that gamification and learning management systems (LMSs) go together about as well as oil and water. We're here to tell you that, regardless of which LMS you have, it won't stop you from implementing all the cool gamification and social learning features that your learners are demanding. 

Here's Brian Knudson, Founder of NogginLabs, to answer the oft-asked question, Can we gamify and use our LMS?

ike many things in the e-learning space, some people think, "Oh, this is so complex, adding meters, and different game components, and badges, and all those kinds of things. We're not going to be able to deploy that in our environment. We're not going to be be able to launch that on our LMS."

The reality is, that is absolutely not true. A high-end, gamified e-learning course (from a technology perspective) can be no different from your standard, terrible page-turning course. In the end, we're sending a bookmark that, instead of just sending what page you're on, we might send the state of the game and which badges you have. Almost every single gamified course we've built was launched on a normal, corporate LMS system.


There is one part of gaming that can't be done in your traditional LMS environment, and that's when you add social gaming and leader boards. By simply having a leader board on even the most basic thing, you can create competition. Effectively, many of the strategies in gaming and gamification are to create external competition to something that wouldn't naturally have it.

You can launch the core game from your LMS and send basic statistics back so that your senior management can see people are playing it and they're getting completion, but you have a parallel environment where you can send all the things LMSs can't do. Who is leading in the game? Being able to communicate back and forth from within the game environment, so that is one limitation of LMS, is when you get to the social gaming. Building a game itself can be launched fully from an LMS.